![]() Q: Can I use this hair mod with other hair mods? This means you can wear a simple helmet and the beard will still be visible! Beards in this mod are actually separate from hair, and they therefore get rendered separately too. Q: Are the beards disappearing when wearing a hat?Ī: Only if the headgear covers the jaw. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.Ī: Yes, you can add it and remove it whenever you like.Ī: It is in the Misc tab of your architect menu. What is special? The best part is - nothing in this mod is special at all. I did however find the game lacking after some time, therefore I've created these hairstyles to be as accurate and as close to vanilla graphics style as possible. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. No promises though!Ī: I am a vanilla player. Q: Where in the mod load order should this mod be?Ī: It needs to be loaded AFTER Vanilla Hair Expanded.Ī: Yes, please use the comment section below to request features or hair styles. No other issues are currently being tracked. Just make this character use a barber table and it will adjust itself correctly. If you're experiencing pink squares on your pawns, it's because EDB Prepare Carefully doesn't recognize our beard layer yet (or lack of beard). If we were to fix this and add the ability to customize the beard before the game starts, we would have to make EDB a dependency, and we don’t want to force people to download it. You can still add the beard in-game using our new barber’s table! Considering that Facial Stuff is no longer in development, it is unlikely that we will make a standalone patch for it.ĭue to how difficult it is to alter the menu of EDB Prepare Carefully, you will not be able to adjust a beard on the character-creation screen. Similarly to the case of EdB Prepare Carefully, the only fix for this would involve making Facial Stuff a dependency. This mod requires Vanilla Hair Expanded to work.īecause Facial Stuff defines a custom data type for its beards (compared to our approach of extending one of Vanilla's data types), our beards and the barber's table will not work properly with Facial Stuff - the latter being removed from the game to avoid confusion and overlap with the aforementioned mod's own customisation system. You can find 10 new universal beards appearing on majority of vanilla factions, as well as 5 beards tailored for tribals - scruffy, tied up and overall savage. This little module includes a number of beards to fit the holes I left with the original Vanilla Hair Expanded. When the game has over 200 hairstyles and only 15 beard styles, you begin to notice the same beard popping up even on several raiders at the same time. WARNING: This mod is now obsolete and has been included in the main game.Īfter playing the game for long enough, I have noticed that despite beards being such a great addition, they lacked in variety. ![]()
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