![]() ![]() There are seven to initially choose from – one for each elemental type present in the game – and, like Pokémon starters, each can evolve twice. However, one way Nexomon excels is in the game’s multitude of starters. ![]() It’s enough to spark an existential crisis about the nature of Pokémon design and, likewise, Nexomon’s conservative designs won’t convert such naysayers. ![]() ‘Too childish! Unimaginative! Literally garbage (remember Trubbish?)!’ cry diehards. That said, monster designs are a personal preference and Pokémon itself is not exempt from criticism about the quality and originality of its designs between different generations. There’s a nice variety of cute, cool, and straight up glamorous Nexomon and with over 300 to tame, you’re sure to find a team that is easy on the eye. The developers have gone for an upscaled Ruby/Sapphire look with a bold, colourful style. Let’s start with a slightly contentious opinion: I think the Nexomon designs are good. Instead, here are 5 ways Nexomon hits the mark and another 5 it doesn’t. I could leave it there but that would make for a very short article. Nevertheless, I found myself pleasantly surprised at this charming, if derivative, take on such a giant, especially considering it was originally a mobile game that has since been ported to PC. Bluntly speaking, this isn’t a game that will win any awards for originality. Here, you won’t find trainers but tamers nexotraps rather than pokeballs. I picked up Nexomon hoping that it would be a light distraction until the next major Pokémon game. Good to play… when you want to binge a Pokémon-lite over a weekend or two ![]()
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