![]() ![]() ![]() The ones at the coastline create monoliths that are white as the shore is possibly warm all year, keep them at the water to prevent the shore from flooding at a high tide, and may even understand what the creations of the animals are and for. The ones in the snowy, mountainous environment create monoliths that have smaller monoliths on it to possibly distribute weight evenly or to keep the structure stable in case of strong winds or blizzards, with them being tall and black to keep heat. One theory I have is that there are "groups" of nanomachines that are specifically meant for a purpose or that they adapt to the environment. The monolith sort of seems to be built for the cold, as dark shades insulate heat better.īecause the crete structures do not try to grow through the bridge, seemingly protect the shore from the ocean possibly rising at a high tide, and seem built for their environment, this may suggest that the unseen forces building these monoliths are benevolent.īut that may leave one question: Why are they so radically different? The snow monoliths seem to be the only dark shaded crete structures we see in the campaign. In the dead volcano, the crete structures are black and form thin pillars.īlack retains heat, so maybe that is why these monoliths are black?Ĭonsidering how the monoliths next to the bridge seem to grow around it instead of through it, this suggests that the possible nanomachines creating the monoliths are somewhat aware of it being used as a bridge, so they ignore it and grow around the coast to possibly to protect the shore from water. In the sandbox levels, the structures differ in color and formation. Overgrowth picks up where Lugaru left off, with the world in a state of de facto anarchy. This gives more evidence to the theory of nanomachines, but I still have more to cover. In the factbook video the dogs use the crete structures for materials such as metal, and since the crete structures regrow they basically have a renewable supply of it. The reason for this is that in these two videos, the art asset video says that they grow like coral reefs or crystals, and since they are seen in different places such as plains to desert wastelands which do not give much nutrition besides sunlight, they do not seem sentient. ![]() How they can be large towers or be hexagons with no interior or form arches or be different colors? After watching many videos, looking through the maps, and poking through the game's files, I came up with a theory: The crete structures are possibly being rebuilt by nanomachines or some other form of them. When I got Overgrowth, the ruins peaked my curiosity. ![]()
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